TRANSPARENT BY DESIGN · RULESET V2

A rank with a clear meaning.

Orbit ranks compare fully imported tracked Destiny memberships. They are not global Destiny ranks and are not Raid Report or Dungeon Report ranks. Every displayed position includes its comparison population.

Verified full clears

A completion counts as a full clear when its post-game report identifies the activity as started from the beginning and records the tracked player completing it. Checkpoints and unknown starts stay separate. We do not infer a fresh start from duration. Missing reports keep an import partial and exclude it from ranks.

Import coverage

New imports scan accessible history for current characters and character IDs returned by Bungie’s historical account statistics, including deleted characters where available. Activity definitions identify raids and dungeons even when mode tags are missing. Duplicate instances count once per membership. Fully scanned accessible history is not proof that Bungie retained every lifetime run.

Clear medals

Raid and dungeon full clears are ranked separately, highest first. Tied totals share a position. Only fully imported players with at least one verified full clear enter that activity type’s comparison population.

Bronze through Ascendant have divisions I, II, and III across their clear ranges. Ascendant I starts at 100, II at 117, and III at 134. Mythic is the final red rank at 150 clears and has no further divisions. These are Orbit’s absolute progression thresholds, not percentile tiers.

Orbit levels and the Top 100

Each verified raid full clear grants 100 XP and each dungeon full clear grants 40 XP. Vanguard Ops grant 10 XP, Arena Ops 15 XP, Pinnacle Ops 20 XP, and Conquests 30 XP per recorded completion. Level 10 starts at 500 XP. The Preferred Build showcase also requires five verified raid full clears. After level 10, each further level needs 150 XP. Discover ranks the Top 100 by level, then XP, then total verified full clears, with stable membership ordering for exact ties. Positions run from #1 to #100. Levels combine every class. Class filters select players by their most-played character, using power to break playtime ties. In-progress imports are labelled and can rise as more history is verified; no placeholder players fill empty positions.

Speed positions and medals

Speed positions combine the best verified full-clear time for every included activity of that type. Players covering more included activities rank first, then lower combined times rank higher. Equal coverage and times share a position. At least one eligible full-clear time is required. Checkpoints, unknown starts, and zero/missing times never qualify. The reviewed default catalog uses standard/normal and listed unlabeled variants; Master, Epic, Contest, Challenge, and other excluded variants do not supply speed times.

Speed medals use the same named tiers as clear medals. The position divided by that eligible population determines the tier: Mythic top 1%, Ascendant up to 3%, Diamond up to 5%, Platinum up to 15%, Gold up to 35%, Silver up to 65%, and Bronze thereafter. Divisions III, II, and I divide each tier from its faster to slower end. This is a comparison within Orbit’s tracked population.

Default eligible activity set

The bundled catalog was reviewed from Bungie’s English Manifest on 14 November 2026. Custom database catalogs may differ; the active database catalog controls eligibility.

Raids

Dungeons

Individual activity cards

Cards show recorded full clears, all completions, checkpoints, and unverified starts separately. Fastest and median times use verified full clears only. Variants are grouped using reviewed mappings where available and Manifest family names otherwise. Combat stats are recorded totals from reports we have processed, not estimates. The coverage note identifies runs with detailed stats. Median time is not an arithmetic average. Sherpa and day-one achievements are not inferred.

API timing may differ from the in-game timer. API evidence does not establish exploit-free play. Refresh older imports to backfill detailed stats and discover activities missed by the old mode-filtered import.

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